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The Worm Ouroboros by E.R. Eddison: Complete Guide to the Epic Fantasy Classic

Updated: April 2026

Quick Answer

The Worm Ouroboros (1922) by E.R. Eddison is a heroic fantasy epic set on the planet Mercury, chronicling the wars between the lords of Demonland and the sorcerer-king of Witchland. Named after the ouroboros (the serpent eating its own tail), the novel culminates in a remarkable act of cosmic recursion: the heroes, having won their war, choose to begin it again because the struggle itself is the source of all meaning. Praised by Tolkien and C.S. Lewis as a masterpiece, it remains one of the foundational texts of modern fantasy literature and a philosophical meditation on eternal recurrence, the heroic ideal, and the question of whether a life without conflict can have value.

Last Updated: April 2026

Key Takeaways

  • The ouroboros is the structure: The novel literally eats its own tail: heroes who complete their quest choose to return to the beginning, because the struggle is the meaning.
  • Eternal recurrence as affirmation: Eddison dramatises Nietzsche's thought experiment of the eternal return: would you live your life again forever? His heroes answer with ecstatic joy.
  • The heroic ideal is the point: The novel values the quality of heroic action itself over outcomes. Winning is not the goal; fighting magnificently is.
  • Pre-Tolkien fantasy at its peak: Written three decades before The Lord of the Rings, it established conventions of epic fantasy while pursuing philosophical depth few later works matched.
  • Language as world-building: Eddison's deliberately archaic Elizabethan prose creates an atmosphere of grandeur inseparable from the philosophical content.

Overview

The Worm Ouroboros was published in 1922 by Jonathan Cape, making it one of the earliest modern fantasy novels and a foundational text of the genre. It tells the story of a war between the heroic lords of Demonland (Lord Juss, Lord Goldry Bluszco, Lord Spitfire, and Lord Brandoch Daha) and the sorcerer-king Gorice XII of Witchland, set on the planet Mercury, though the setting has nothing to do with the actual planet and functions as a purely imaginary world.

The novel is framed by a prologue in which an Englishman named Doris Doublehead is transported to Mercury in a dream, where he witnesses the events of the story. This framing device, which Eddison later regretted and which many readers find awkward, is quickly forgotten as the main narrative takes over with its sweep of heroic action, political intrigue, magical conflict, and some of the most vivid battle descriptions in English literature.

What makes The Worm Ouroboros unique among fantasy novels, and indeed among all novels, is its ending. After the heroes have defeated Witchland and achieved complete victory, they find that the peace they have won is unbearable. Without the struggle, existence is empty. Without enemies worthy of their prowess, their heroic qualities have no field of expression. Through divine intervention (the goddess Aphrodite grants their wish), the war is reset to its beginning, and the heroes joyfully enter the cycle again, knowing they will fight the same battles and face the same dangers, eternally.

This ending transforms the entire novel from a conventional quest narrative into a philosophical statement about the nature of meaning. It is not a trick ending or a twist; it is the logical culmination of the novel's entire argument about what makes life worth living. And it gives the book its title: the ouroboros, the serpent that devours itself, the cycle that has no beginning and no end.

Who Was E.R. Eddison?

Eric Rucker Eddison (1882-1945) was born in Adel, Yorkshire, and educated at Eton and Trinity College, Oxford. He spent his working life as a civil servant in the Board of Trade, a position that required competence and discretion but left his imaginative energies free for literary creation. He was a scholar of Old Norse who made his own translations of Egil's Saga and was deeply read in Neoplatonic philosophy, Jacobean drama, and the heroic literature of Greece, Rome, and Scandinavia.

Eddison was not a professional writer in the modern sense. He wrote slowly and carefully, producing only four novels in his lifetime: The Worm Ouroboros (1922) and the Zimiamvian trilogy (Mistress of Mistresses, 1935; A Fish Dinner in Memison, 1941; The Mezentian Gate, unfinished at his death in 1945). The Zimiamvian novels, set in a universe related to but distinct from the Mercury of The Worm Ouroboros, develop the Neoplatonic philosophy that is implicit in the earlier work into an explicit, sustained meditation on the relationship between the divine and the human, the eternal and the temporal, the One and the Many.

Eddison's literary style was deliberately archaic: he modeled his prose on Jacobean English (Shakespeare, Webster, Ben Jonson) and on the sagas he had studied in Old Norse. This was not affectation but a conscious artistic choice. Eddison believed that modern English was too prosaic, too democratic, too lacking in grandeur for the heroic world he wanted to create. The Elizabethan and Jacobean language, with its amplitude, its formality, and its capacity for ornament, provided the register he needed to convey the magnificence of his characters and the cosmic dimensions of their struggle.

C.S. Lewis, who admired the novel greatly, described Eddison as the greatest of all the writers of invented worlds. Tolkien, while appreciating the book's power, had reservations about Eddison's philosophy (particularly the absence of moral depth in the heroic characters) and about the names (Demonland, Witchland, Goblinland), which he found insufficiently thought-through for a secondary world. Both authors acknowledged Eddison as a forerunner whose ambition, if not always his execution, established the possibility of epic fantasy as a serious literary form.

The World of Mercury

Eddison's Mercury is a purely imaginary world, more akin to a parallel universe than to science fiction's version of the solar system. It is a world of medieval technology, heroic aristocracy, and genuine magic, where kings rule fortified castles, armies clash on open battlefields, and sorcerers can raise the dead and control the elements.

The major kingdoms include Demonland (home of the heroes, a realm of beauty, honour, and martial excellence), Witchland (the antagonist kingdom ruled by the sorcerer-king Gorice who reincarnates through successive numbered identities), and several lesser kingdoms (Goblinland, Impland, Pixyland) that serve as allies, enemies, or neutral parties. The names are whimsical and arbitrary, Tolkien's main criticism, and do not correspond to conventional associations with demons, witches, or goblins.

The geography of Mercury is vividly realised. Eddison was an accomplished mountaineer, and his landscape descriptions combine the precision of an alpinist with the grandeur of an epic poet. Snow-capped mountains, dark forests, tempestuous seas, and desolate wastes provide settings for the novel's adventures. The journey to the enchanted mountain Koshtra Pivrarcha, where Goldry is imprisoned, includes some of the finest mountain writing in English literature, comparable to the mountaineering passages in Tolkien and more detailed than most.

Plot Summary

The novel opens with the arrival of an ambassador from Witchland at the court of Demonland, bearing an arrogant demand for submission. The Demons refuse, and war begins. The initial conflict is a wrestling match between Lord Goldry Bluszco (the Demons' champion) and King Gorice XI of Witchland. Goldry kills Gorice in the match, but Gorice is immediately reincarnated as Gorice XII, who possesses greater magical powers than his predecessor.

Gorice XII uses sorcery to imprison Goldry on the summit of an enchanted mountain, Koshtra Pivrarcha, the highest peak in Mercury. Lord Juss and Lord Brandoch Daha undertake a perilous quest to rescue Goldry, climbing the mountain through natural and supernatural hazards, encountering a manticore (which Brandoch Daha kills with characteristic insouciance), descending into the underworld (where Juss obtains a magic egg from the goddess Queen Sophonisba), and eventually freeing Goldry from his enchanted prison. Meanwhile, Lord Spitfire wages war against Witchland's armies on the plains below.

The heroes return to find that Witchland has conquered most of their territory in their absence. The second half of the novel chronicles the Demons' campaign to reconquer their lands and destroy Witchland. Through a combination of martial prowess, strategic genius, and sheer force of heroic will, they defeat Witchland's armies in a series of spectacular battles, kill Gorice XII's allies (including the magnificently villainous Lord Gro, who switches sides repeatedly in a fascinating study of divided loyalty and the attractions of doom), storm the citadel of Carce, and destroy Gorice XII himself through a magical counterattack that shatters his sorcery.

Victory is complete. Witchland is destroyed. The Demons are the supreme lords of Mercury. The war is over. And then the extraordinary ending occurs.

The Lords of Demonland

The four Demon lords are among the most vivid heroic characters in English literature. Each embodies a different aspect of the heroic ideal:

Lord Juss: The leader. Wise, courageous, loyal, and capable of both fierce action and tender emotion. His grief for his imprisoned brother Goldry is the emotional heart of the novel. Juss combines intellectual depth with physical prowess, making him the most complete of the heroes. He is the one who recognises that victory has made existence meaningless, and his articulation of this recognition triggers the cosmic reset.

Lord Brandoch Daha: The aesthete-warrior. A dandy who fights with a jeweled sword, wears silk in battle, and combines supreme martial skill with an ironic wit that makes him the novel's most entertaining character. Brandoch Daha kills the manticore, fights duels that read like ballet, and treats the most desperate situations with aristocratic nonchalance. He is the embodiment of sprezzatura: the art of making the difficult look easy.

Lord Spitfire: The pure warrior. Where Juss combines intellect with action and Brandoch Daha combines aesthetics with action, Spitfire is action distilled to its essence. His battles with Witchland's armies provide the novel's most spectacular combat sequences. He is fierce, impetuous, and absolutely fearless, the berserker energy of Demonland channeled into military genius.

Lord Goldry Bluszco: The enduring one. Imprisoned for most of the novel on the enchanted mountain, Goldry serves as the absent cause around which the plot revolves. His passive suffering parallels the active heroism of his brothers and establishes endurance as a form of heroism equal to martial prowess. His rescue is the first half's climactic achievement.

These characters are not realistic in the modern psychological sense. They do not have inner lives, moral struggles, or character development. They are archetypes: embodiments of heroic qualities carried to their highest expression. This is deliberate. Eddison was not interested in the psychology of individuals but in the metaphysics of heroic action: what it means to live at the highest intensity, to express the full potential of human excellence, to exist in a state of total engagement with existence.

The Ouroboros Symbol

The ouroboros (from the Greek oura, tail, and boros, eating) is one of the oldest and most widespread symbols in human culture. A serpent or dragon eating its own tail, it appears in ancient Egyptian iconography (the Serpent Mehen encircling the sun god Ra in the underworld), in Greek alchemical texts (the Chrysopoeia of Cleopatra), in Norse mythology (the Midgard Serpent Jormungandr encircling the world), in Hindu iconography (the serpent of eternity), and in Chinese philosophy (the yin-yang symbol is a stylised ouroboros).

The symbol carries multiple meanings across these traditions: cyclical renewal (death and rebirth, dissolution and reconstitution), self-reference (the system that contains itself), the unity of opposites (beginning and ending are the same point), and totality (the serpent that encompasses everything, including itself). In alchemy, the ouroboros represents the opus circulare (circular work): the process by which matter is dissolved (solve) and reconstituted (coagula) in an endless cycle of transformation.

Eddison uses the ouroboros not merely as a title or a theme but as the structural principle of the entire novel. The heroes' quest follows a circular path: from peace through war through peace, and then back to war. The ending does not resolve the story but returns it to its beginning, creating a narrative loop that mirrors the serpent consuming its own tail. The novel itself is an ouroboros: a story that contains its own beginning within its ending.

This circularity raises the question that is the novel's central philosophical contribution: is a linear narrative (beginning, middle, end) the only meaningful form a story can take? Is progress (moving forward toward a goal) the only meaningful form a life can take? Eddison's answer is no. The heroes' choice to return to the beginning is not a failure of imagination or a regression to an earlier state; it is an affirmation that the meaning of existence lies not in reaching a destination but in the quality of the journey itself. The ouroboros is not a symbol of futility but of completion: the cycle that encompasses everything, including its own renewal.

Eternal Recurrence

The novel's ending dramatises a concept that Friedrich Nietzsche called the eternal recurrence of the same (die ewige Wiederkehr des Gleichen): the thought experiment of imagining that your life will repeat itself, exactly as it has been, for all eternity. Nietzsche proposed this in The Gay Science (1882) as the ultimate test of life-affirmation: "What, if some day or night a demon were to steal after you into your loneliest loneliness and say to you: 'This life as you now live it and have lived it, you will have to live once more and innumerable times more'... Would you not throw yourself down and gnash your teeth and curse the demon who spoke thus? Or have you once experienced a tremendous moment when you would have answered him: 'You are a god and never have I heard anything more divine.'"

Eddison's heroes pass Nietzsche's test with ecstatic joy. When they discover that victory has made life meaningless (for what avail all our victories if at the last we sit idle?), they do not despair, seek new challenges, or resign themselves to boredom. They choose to return to the beginning and fight the same war again, with the same enemies, the same dangers, and the same outcome. Their joy in this choice is not resignation or masochism but the highest form of affirmation: they have found the meaning of existence in the quality of heroic action itself, and they want nothing more than to experience it again, forever.

The difference between Eddison's ending and mere repetition is the quality of awareness that accompanies it. The heroes do not simply repeat; they consciously choose repetition, knowing what it entails. This conscious choice transforms the cycle from meaningless repetition (the hamster wheel) into meaningful affirmation (the eternal dance). They are not trapped in the cycle; they embrace it. And this embrace, this saying "yes" to existence including its suffering and its limitations, is what Nietzsche called amor fati: the love of fate.

Nietzsche and Amor Fati

Whether Eddison was directly influenced by Nietzsche is debated among scholars. Eddison does not cite Nietzsche in his writings, and his philosophical orientation was more Neoplatonic than Nietzschean. But the structural parallel is too close to be coincidental: both thinkers arrive at the conclusion that the highest affirmation of life is the willingness to repeat it eternally.

For Nietzsche, amor fati (love of fate) is the attitude of embracing everything that has happened and will happen, including suffering, loss, and failure, as necessary and valuable components of existence. "My formula for greatness in a human being is amor fati: that one wants nothing to be different, not forward, not backward, not in all eternity" (Ecce Homo). This is not passive acceptance but active embrace: the lover of fate does not merely tolerate existence but celebrates it, including its painful dimensions.

The Demon lords embody amor fati in its purest form. They do not merely accept their fate; they demand its repetition. Having fought the war and won, they choose to fight it again, not because they enjoy war as destruction (Eddison is careful to show the cost of war: the deaths, the betrayals, the suffering of the defeated) but because they love the experience of living at the highest intensity. The camaraderie of the campaign, the beauty of heroic action, the testing of courage and skill against worthy opponents, the sense of purpose that only a genuine struggle can provide: these are the experiences they cannot bear to lose, and it is for the sake of these experiences that they choose the eternal return.

This is a profoundly aristocratic and martial philosophy, and it is not to everyone's taste. The novel has been criticised for glorifying war, for aestheticising violence, and for presenting an ethical framework in which moral qualities (compassion, justice, humility) are subordinated to aesthetic ones (beauty, grandeur, intensity). These criticisms have merit, but they miss the philosophical point. Eddison is not advocating war as a political policy but using war as a metaphor for the highest form of human engagement: the state of total commitment and total presence that genuine struggle demands and that peacetime rarely provides.

Neoplatonic Philosophy

Eddison's philosophical orientation was primarily Neoplatonic, and this shapes The Worm Ouroboros at a deep structural level. Neoplatonism, the philosophical tradition founded by Plotinus (204-270 CE), teaches that all of reality emanates from a single transcendent source (the One) and returns to it in a cosmic cycle of procession (proodos) and return (epistrophe). The visible world is a reflection of higher, more real dimensions of existence, and the soul's purpose is to ascend through these dimensions toward reunion with the One.

In The Worm Ouroboros, the Neoplatonic influence appears in several ways. The hierarchy of beauty: the Demon lords are beautiful, noble, and excellent in every respect. Their physical beauty is not merely decorative but reflects their inner quality, in accordance with the Neoplatonic principle that beauty is the visible expression of the Good. The circularity of the plot: the ouroboros pattern, in which the end returns to the beginning, mirrors the Neoplatonic cycle of procession and return. The cosmos emanates from the One and returns to it; the story proceeds from peace through war and returns to peace, then to war again.

The goddess Queen Sophonisba, whose name contains the Greek root sophia (wisdom), serves as the guide who helps Juss complete his quest, paralleling the role of divine wisdom in the Neoplatonic ascent of the soul. And the heroes' choice of eternal recurrence is, in Neoplatonic terms, a choice to remain in the cycle of manifestation rather than to transcend it. They prefer the beauty of the created world to the rest of the uncreated, choosing active engagement with existence over passive contemplation of the absolute.

Eddison developed his Neoplatonic philosophy more explicitly in the Zimiamvian trilogy, where the interplay between the divine and the human, the eternal and the temporal, the One and the Many becomes the central subject. The Worm Ouroboros is the dramatic expression of ideas that the Zimiamvian novels treat philosophically. Together, they form a unified philosophical project comparable in ambition (if not in scale) to Tolkien's Middle-earth legendarium.

The Prose Style

Eddison's prose is the most distinctive feature of the novel and the most frequent obstacle for new readers. He wrote in a deliberately archaic English modeled on Jacobean drama and Elizabethan prose, using vocabulary, syntax, and rhythms that belong to the early 17th century rather than the early 20th.

This style is not arbitrary or merely decorative. Eddison chose it because he believed that the world he was creating required a language of corresponding grandeur. Modern English, with its clipped sentences, its colloquial register, and its democratic assumptions, could not convey the heroic dimensions of his characters and events. The Jacobean register provides amplitude (long, rolling sentences that can build to climactic periods), formality (an elevated diction that keeps the reader at a respectful distance from the characters), and a quality of strangeness that signals from the first page that the world being described is not our own.

Critics are divided on the style. C.S. Lewis praised it as "noble and delightful" and found it essential to the novel's atmosphere. Tolkien found it sometimes excessive and occasionally risible. Modern readers accustomed to lean, transparent prose may find it off-putting, even impenetrable. But those who surrender to Eddison's rhythms often find that the language creates an immersive experience unlike anything else in fantasy literature: a world that feels not merely described but incarnated in the very texture of the sentences.

The style also has a philosophical function. By writing in the language of Shakespeare and Webster, Eddison connects his fantasy world to the greatest period of English literary achievement, implying that his characters are of the same stature as Hamlet, Macbeth, or the Duchess of Malfi. The language asserts that the heroic world of Mercury is not a mere escapist fantasy but a literary creation of the highest seriousness, demanding the same quality of attention that we bring to the canonical masterpieces of English literature.

Tolkien and Lewis

The Worm Ouroboros occupies a complex position in the history of fantasy literature. It predates The Hobbit (1937) by fifteen years and The Lord of the Rings (1954-1955) by over thirty, and it is acknowledged by both Tolkien and Lewis as a significant precursor to their own work.

C.S. Lewis was an enthusiastic admirer. He read the novel multiple times and described it as one of the finest examples of the invented-world genre. He praised its battle scenes as the best in literature, its landscape descriptions as sublime, and the sheer vitality of its heroic characters as unmatched. Lewis's own fantasy worlds (Narnia, the Space Trilogy) show Eddison's influence in their emphasis on moral combat, aristocratic heroism, and the interplay between the mundane and the transcendent.

Tolkien's response was more ambivalent. He admired the novel's power and ambition but had three specific criticisms. First, the names (Demonland, Witchland, Goblinland) were arbitrary and did not contribute to the world-building. Tolkien's own names are etymologically grounded in invented languages, and he regarded Eddison's casual approach to nomenclature as a missed opportunity. Second, the philosophical framework was amoral: the Demon lords are magnificent but not good in any moral sense, and the novel does not engage with questions of right and wrong that Tolkien considered essential to genuine myth. Third, the prose style, while impressive, was sometimes overwrought, sacrificing clarity for grandeur.

These criticisms shaped Tolkien's own approach to fantasy. His names are etymologically grounded, his moral framework is explicitly Christian, and his prose is more restrained (though hardly spare). But without Eddison's demonstration that epic fantasy could be a serious literary form, addressing philosophical questions of genuine depth, it is questionable whether Tolkien would have attempted The Lord of the Rings. Eddison showed that the invented world could be a vehicle for ideas as serious as those found in any realist novel, and this demonstration was the necessary precondition for Tolkien's own achievement.

The Heroic Ideal

The Demon lords embody a heroic ideal drawn from Norse saga, Greek epic, and the Elizabethan cult of the Renaissance man. They are warriors who are also poets, strategists who are also aesthetes, leaders who are also friends. Their heroism is not merely martial; it encompasses physical beauty, intellectual brilliance, emotional depth, and an aristocratic refinement that makes them as comfortable at a banquet as on a battlefield.

The heroic ideal these characters embody is pre-Christian and pre-democratic. It values excellence over equality, beauty over utility, intensity over comfort, and honour over safety. It is the ethic of a warrior aristocracy that defines the meaning of life through the quality of action rather than through moral categories of right and wrong. This is not an ethic that translates easily into the modern world, and Eddison does not pretend otherwise.

The Worm Ouroboros is not a guide to living; it is a vision of a mode of existence that is magnificent, terrifying, and ultimately irrecoverable. It presents a world in which human beings are capable of greatness, beauty, and total commitment to values that transcend personal comfort and survival. Whether we admire this vision or find it troubling (or both), it challenges us to ask what we are willing to fight for, what we are willing to sacrifice, and whether our own lives contain the kind of intensity that the Demon lords consider the only thing worth living for.

Critical Reception

The Worm Ouroboros has attracted passionate admirers and equally passionate detractors since its publication in 1922.

Admirers include C.S. Lewis, Ursula K. Le Guin (who praised its gorgeous, arrogant, splendid prose), James Stephens, and numerous fantasy authors who have celebrated the novel's ambition, its world-building, and its philosophical depth. It is regularly included in lists of the greatest fantasy novels ever written and was selected by David Pringle for his 100 Best Fantasy Novels.

Critics have noted several limitations. The archaic prose style alienates many modern readers who find it impenetrable or pretentious. The absence of significant female characters (women appear mainly as objects of desire, domesticity, or magical assistance) reflects the novel's exclusively masculine, martial ethos. The arbitrary names undermine the world-building. And the amoral heroic ideal, which values excellence over goodness and beauty over compassion, has been questioned by readers who expect fantasy literature to offer moral guidance or at least moral complexity.

The ending divides readers sharply. Some find it the novel's greatest achievement: a philosophical statement of extraordinary power and originality that transforms everything that precedes it into a meditation on the nature of meaning. Others find it frustrating, nihilistic, or simply strange, a cop-out that avoids the difficult work of imagining what happens after the quest is complete. The ending is, in many ways, the key to the entire novel: if you accept it, The Worm Ouroboros becomes one of the most profound works of philosophical fiction in English; if you reject it, it remains a brilliant but incomplete adventure story with an unsatisfying conclusion.

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Frequently Asked Questions

What is the novel about?

A heroic fantasy epic about the wars between the lords of Demonland and the sorcerer-king of Witchland on Mercury. The heroes win, find peace unbearable, and choose to fight the war again eternally.

Who was Eddison?

A British civil servant (1882-1945), Old Norse scholar, mountaineer, and Neoplatonic philosopher who wrote four novels including this masterpiece.

What is the ouroboros?

The serpent eating its tail: a symbol of cyclical renewal found across Egyptian, Greek, Norse, Hindu, and alchemical traditions. Eddison uses it as the novel's structural principle.

What is the ending?

After total victory, the heroes find peace meaningless. Through divine intervention, the war resets. They joyfully enter the cycle again, choosing eternal recurrence because the struggle is the meaning.

How does this relate to Nietzsche?

The ending dramatises Nietzsche's eternal recurrence: would you live your life again forever? The heroes answer with ecstatic joy, embodying amor fati (love of fate).

What is the prose style?

Deliberately archaic Jacobean English modeled on Shakespeare and Webster. Creates grandeur and strangeness but challenges modern readers. Lewis praised it; Tolkien had reservations.

How does it relate to Tolkien?

Predates The Lord of the Rings by 30+ years. Established epic fantasy as a serious literary form. Tolkien admired the ambition but criticised the names, amoral philosophy, and occasional stylistic excess.

What is the heroic ideal?

Pre-Christian aristocratic ethic valuing excellence, beauty, intensity, and honour. Warriors who are also poets and aesthetes. The meaning of life lies in the quality of heroic action, not in moral categories.

Is it difficult to read?

The archaic style is challenging for modern readers. Those who surrender to the rhythms find an immersive experience unlike anything else in fantasy. Start with patience; the style becomes natural after 50 pages.

Where does it rank in fantasy literature?

Regularly listed among the greatest fantasy novels. Admired by Lewis, Le Guin, and numerous writers. A foundational text that made Tolkien's achievement possible.

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Sources and References

  • Eddison, E. R. (1922). The Worm Ouroboros. Jonathan Cape.
  • Eddison, E. R. (1935-1945). The Zimiamvian Trilogy. Various publishers.
  • Nietzsche, F. (1882). The Gay Science. Various translations.
  • Lewis, C. S. (1966). On Stories and Other Essays on Literature. Harcourt.
  • Plotinus. The Enneads. Various translations.
  • Pringle, D. (1988). Modern Fantasy: The 100 Best Novels. Peter Bedrick Books.
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